The development of dynamic VRML worlds can benefit from object-oriented methodologies. This paper proposes a class hierarchy for modeling a physical simulation and illustrates several methods of realizing that object model. The implementations presented explore the uses of VRML prototype and Script nodes, Java, and the external authoring interface in describing behavior.
CITATION STYLE
Beeson, C. (1997). Object-oriented approach to VRML development. In Proceedings of the Annual Symposium on the Virtual Reality Modeling Language, VRML (pp. 17–24). ACM. https://doi.org/10.1145/253437.253445
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