We present a tool that was developed in the context of the first author's masters project. The tool implements an interactive computer game combining the real and the virtual world in a seamless way. The player interacts with the game by throwing balls towards a wall on which a virtual 3D scene is projected. Using the Kinect 3D sensor, we compute and predict the trajectory, speed and position of the ball. Upon impact with the screen, a virtual ball continues its trajectory in the virtual scene, and interacts with the objects around it using a physical and a graphical 3D engine Bullet, and Ogre3D. The prototype game has been successfully tested on a large number of people of varying ages. © Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2013.
CITATION STYLE
Schoreels, J., Deshayes, R., & Mens, T. (2013). KinectBalls: An interactive tool for ball throwing games. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 124 LNICST, pp. 90–95). Springer Verlag. https://doi.org/10.1007/978-3-319-03892-6_11
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