Augmented reality (AR) has become widely available to the general public. Diverse real-life AR applications, ranging from entertainment to learning, have been created. In this context, this paper describes a systematic approach to creating learning objects with an AR content. This approach yields seven steps to guide the developer: (i) requirements; (ii) design; (iii) implementation; (iv) evaluation; (v) packaging; (vi) distribution; and (vii) learning evaluation. To evaluate the proposed approach, a case study was carried out. We carried out the development and evaluation of learning objects with AR content in an elementary school. We also conducted a usability test with specialists and an experiment with 40 students, on the usage of a learning object with an AR content. The delivered lecture was compared with the use of learning objects with multimedia content (the traditional type). Post and pre-test evaluations were conducted to record the students’ learning; these indicated that the proposed learning objects are more effective than the traditional type and can play a significant role in improving students’ grades. As a result, we claim that the proposed approach efficiently guides the development of learning objects with AR content. Using the approach presented here, it was possible to conclude the following: (i) it can guide the developer to create learning objects with AR content; (ii) it can integrate learning objects into learning object repositories.
CITATION STYLE
Guimarães, M. de P., Alves, B. C., Durelli, R. S., Guimarães, R. de F. R., & Dias, D. C. (2018). An approach to developing learning objects with augmented reality content. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10963 LNCS, pp. 757–774). Springer Verlag. https://doi.org/10.1007/978-3-319-95171-3_59
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