Today's virtual worlds challenge the capacity of human creation. Trying to reproduce natural scenes, with large and complex models, involves reproducing their inherent complexity and detail. Procedural generation helps by allowing artists to create and generalize objects for highly detailed scenes. But existing procedural algorithms can not always be applied to existing applications without major changes. We introduce a new system that helps include procedural generation into existing modeling and rendering applications. Due to its design, extensibility and comprehensive interface, our system can handle user's objects to create and improve applications with procedural generation of content. We demonstrate this and show how our system can generate both models and behaviours for a typical graphics application. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Hidalgo, J. L., Camahort, E., Abad, F., & Vicent, M. J. (2008). Procedural graphics model and behavior generation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5102 LNCS, pp. 106–115). https://doi.org/10.1007/978-3-540-69387-1_12
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