Gen Z and Esports: Digitizing the Live Event Brand

  • de Freitas R
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Abstract

As digitization converges with globalization, industries across the world establish new standards, platforms and audience engagement methods to delight consumers adjusting to CV19’s virtual space. Within the Tourism and Hospitality industry, gamification...

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de Freitas, R. (2021). Gen Z and Esports: Digitizing the Live Event Brand. In Information and Communication Technologies in Tourism 2021 (pp. 188–201). Springer International Publishing. https://doi.org/10.1007/978-3-030-65785-7_16

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