Girard [1] introduced Ludics as an interactive theory aiming at overcoming the distinction between syntax and semantics in logic. In this paper, we investigate how ludics could serve as a foundation for logic programming, providing a mechanism for interactive proof search, that is proof search by interaction (or proof search by cut-elimination). © 2008 Springer Berlin Heidelberg.
CITATION STYLE
Saurin, A. (2008). Towards ludics programming: Interactive proof search. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5366 LNCS, pp. 253–268). https://doi.org/10.1007/978-3-540-89982-2_27
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