With reduced prices of VR device, consumers are increasingly purchasing VR devices. As a result of this, increase in the popularity, device makers are seeking new methods for VR interaction. Current haptic feedback gloves such as CyberGrasp, Haptx glove, and Demo focus on the positioning of the hand in the virtual environment, as well as the feedback of the force haptics of the hand on virtual objects. Users can use haptic gloves to determine the shape and size of virtual objects. However, while touching some tiny objects in the virtual environment, haptic gloves achieve cannot provide a good user experience. In this paper, I propose a new method to enhance haptic resolution from centimeters to millimeters, which can improve user experience with haptic device. The goal of this study is to create a device that can be worn on the fingertip, which can reflect the subtle haptic sensations received by the user's fingertip in the virtual space built on UE4. This device enhances the user's haptic experience in a virtual space.
CITATION STYLE
Chen, J., Lu, J. L., & Ochiai, Y. (2022). Simulation Object Edge Haptic Feedback in Virtual Reality Based on Dielectric Elastomer. In Communications in Computer and Information Science (Vol. 1581 CCIS, pp. 3–9). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-06388-6_1
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