Classification of Icon Type and Cooldown State in Video Game Replays

0Citations
Citations of this article
13Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The potential to positively influence research developments in seemingly unrelated areas leads to an increasing interest in the analysis of video games. As game publishers rarely provide an open interface to gain access to in-game information, the proposed system relies on the availability of video game recordings and broadcasts and operates completely in the visual domain. The classification of video game icons and associated metadata serves as an example task to assess the potential of several image recognition methods, including Random Forests (RFs), Support Vector Machines (SVMs), and Convolutional Networks (ConvNets). The experiments show that all machine learning approaches are able to successfully classify game icons in their original state, but performance is significantly decreased for icons in a cooldown state. SVMs fail to estimate the correct cooldown state, while RFs are outperformed by ConvNets.

Cite

CITATION STYLE

APA

Eichelbaum, J., Hänsch, R., & Hellwich, O. (2018). Classification of Icon Type and Cooldown State in Video Game Replays. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10882 LNCS, pp. 227–234). Springer Verlag. https://doi.org/10.1007/978-3-319-93000-8_26

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free