Designs of champion-level systems dedicated to a game have been considered as milestones for Artificial Intelligence. Such a success has not yet happened for the game of Bridge because (i) Bridge is a partially observable game (ii) a Bridge player must be able to explain at some point the meaning of his actions to his opponents. This paper presents a simple supervised learning problem in Bridge: given a ‘limit hand’, should a player bid or not, only considering his hand and the context of his decision. We describe this problem and some of its candidate modelisations. We then experiment state of the art propositional machine learning and ILP systems on this problem. Results of these preliminary experiments show that ILP systems are competitive or even outperform propositional Machine Learning systems. ILP systems are moreover able to build explicit models that have been validated by expert Bridge players.
CITATION STYLE
Legras, S., Rouveirol, C., & Ventos, V. (2018). The game of bridge: A challenge for ILP. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11105 LNAI, pp. 72–87). Springer Verlag. https://doi.org/10.1007/978-3-319-99960-9_5
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