This paper investigates a number of issues that relate to the development of entertainment computing (EC) and the home environment. The consumption of EC is closely related to the efforts of companies to market it. At the same time there are many different factors that affect the quality of life of the individual consumers that participate in the entertainment. There are a number of unresolved conflicts that are currently not answered by the providers of EC software and the manufacturers of hardware. These conflicts are explored and the ethics of an example scenario is discussed. © IFIP International Federation for Information Processing 2005.
CITATION STYLE
Sloane, A. (2005). The ethics of entertainment computing. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3711 LNCS, pp. 480–487). https://doi.org/10.1007/11558651_46
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