3D shooting games, multimodal games, sound games and more working examples of the future of games for the blind

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Abstract

Blind people shooting virtual monsters on a real football field. Is that possible? The European Media Master of Arts-program of the Utrecht School of the Arts (Arts, Media & Technology) and the Bartiméus Accessibility Foundation in Zeist have developed a curriculum for accessible game and program development together. Within this curriculum already many spectacular games have been developed like Drive, The Curb Game, Hall of Sound, Powerchords, Wow, Demor and others. The games include the use of user panels and extensive user testing and present the future possibilities of gaming. © Springer-Verlag 2004.

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Velleman, E., Van Toi, R., Huiberts, S., & Verwey, H. (2004). 3D shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3118, 257–263. https://doi.org/10.1007/978-3-540-27817-7_39

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