We articulate a framework for CSCL researchers to consider when designing activities for learning and participation in immersive environments. We begin with a description of the framework that includes five types of immersive qualities, four of which have been written about in previous frameworks–Sensory, Actional, Narrative, and Social. We believe the fifth quality called Emancipatory immersion, advances the field by providing a sense of purpose for learning and participation that is larger than oneself that can transform identities and conceptions of empowerment and action. We then use the SANSE framework to investigate synergies with these qualities among four genres of immersive environments that CSCL researchers have investigated: (1) Headset VR; (2) Desk-Top Virtual Worlds; (3) Space-Based AR; and (4) Place-Based AR. We intend to contribute to dialogue about the kinds of designs for immersive tools the field can and should be thinking about to improve educational conditions.
CITATION STYLE
Enyedy, N., & Yoon, S. (2021). Immersive Environments: Learning in Augmented + Virtual Reality. In International Handbook of Computer-Supported Collaborative Learning (pp. 389–405). Springer International Publishing. https://doi.org/10.1007/978-3-030-65291-3_21
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