Refraction in Discrete Ray Tracing

4Citations
Citations of this article
1Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Refraction is an important graphics feature for synthesizing photorealistic images. This paper presents a study on refraction rendering in volume graphics using discrete ray tracing. We describe four basic approaches for determining the relative refractive index at each sampling position, and examine their relative merits.We discuss two types of anomalies associated with some approaches and three different mechanisms for controlling sampling intervals. We apply the refraction rendering to objects with uniform as well as non-uniform optical density, and objects built upon mathematical scalar fields as well as volumetric datasets. In particular, the study shows that the normal estimation plays a critical role in synthesizing aesthetically pleasing images. The paper also includes the results of various tests, and our quantitative and qualitative analysis.

Cite

CITATION STYLE

APA

Rodgman, D., & Chen, M. (2001). Refraction in Discrete Ray Tracing. In 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, VG 2001 (pp. 1–15). The Eurographics Association. https://doi.org/10.1007/978-3-7091-6756-4_1

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free