A conventional movie watching method is to view movies in front of a large screen such as theaters. Conventional presenting images in fixed position have a problem that it is easy for audiences to lose their spatial sensation of existing movies. In this paper, we propose a novel movie watching method in order to improve presence in existing media contents using virtual reality technology. We assumed when frames are presented with shooting angle based on audiences' looking position, their presence will be much higher. To represent the camera-shooting angle, we used a optical flow method. We proposed a movie watching viewing method based on the reconstructed camera shooting angle which is presented with a moving projector or a wall screen. We thought that our method made it possible to reconstruct lost spatial in movies. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Nishimura, K., Ito, A., Tanikawa, T., & Hirose, M. (2009). VR based movie watching method by reproduction of spatial sensation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5622 LNCS, pp. 80–89). https://doi.org/10.1007/978-3-642-02771-0_9
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