Auditory attention, implications for serious game design

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Abstract

Auditory attention is fundamental also in serious games. This paper synthetizes the results of a recent statistical analysis of auditory attention of non-native learners and proposes indications for serious game design. We propose a 3-dimensional difficulty level model that can be applied both for designing game levels and adaptivity to keep a player in the flow. The model suggests using background noise level as a prime factor to increase the difficulty of the game, followed by the length of the stimulus and the semantic complexity of the message. We also propose the concept of a mini-game format specifically aimed at training auditory attention and performance. As a format, it could be easily customized in different context domains and implemented as a service or a game engine plug-in.

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Bajaj, N., Bellotti, F., Berta, R., Requena Carriòn, J., & De Gloria, A. (2019). Auditory attention, implications for serious game design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11385 LNCS, pp. 201–209). Springer Verlag. https://doi.org/10.1007/978-3-030-11548-7_19

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