Story plots must contain, besides physical action events, a minimal set of information-gathering events, whereby the various characters can form their beliefs on the facts of the mini-world in which the narrative takes place. In this paper, we present an approach to model such events within a plan-based storytelling context. Three kinds of such events are considered here, involving, respectively, inter-character communication, perception and reasoning. Multiple discordant beliefs about the same fact are allowed, making necessary the introduction of higher-level facilities to rank them and to exclude those that violate certain constraints. Other higher-level facilities are also available for pattern-matching against typical-plan libraries or previously composed plots. A prototype logic programming implementation is fully operational. A simple example is used throughout the presentation. © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Da Silva, F. A. G., Furtado, A. L., Ciarlini, A. E. M., Pozzer, C. T., Feijó, B., & De Lima, E. S. (2012). Information-gathering events in story plots. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7522 LNCS, pp. 30–44). https://doi.org/10.1007/978-3-642-33542-6_3
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