User interface of interactive media art in a stereoscopic environment

2Citations
Citations of this article
1Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Interactive Media art communicates with audiences using many interfaces. The audience experiences each interface differently. Two different kinds of art experiences can be generated using the same themes. Using a touch screen monitor and Microsoft Kinect motion sensors, in the same gallery environment, we surveyed visitor experiences with both forms of art in a stereoscopic environment. We discovered that motion interfaces are better than touch interfaces for interactive media art, with the changes in depth providing more powerful stereoscopic audience experiences. © 2013 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Kim, Y., Lee, M., Nam, S., & Park, J. (2013). User interface of interactive media art in a stereoscopic environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8018 LNCS, pp. 219–227). https://doi.org/10.1007/978-3-642-39226-9_25

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free