Quadratic Bezier triangles as drawing primitives

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Abstract

We propose to use quadratic Bezier triangles as additional drawing primitives: quadratic Bezier triangles require much less model data for faithful representation of curved surfaces than planar triangles. Therefore, they require less storage and/or transmission capacity. Furthermore, they allow automatic level-of-detail. Finally, they result in considerable savings in model-view transformations and lighting calculations. We present two algorithms for rendering these triangles, each of which can be easily incorporated in hardware render systems currently used for planar triangles.

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APA

Bruijns, J. (1998). Quadratic Bezier triangles as drawing primitives. Proceedings of the SIGGRAPH/Eurographics Workshop on Graphics Hardware, 15–24. https://doi.org/10.1145/285305.285307

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