In this study, we propose and implement method for sensing the excitement action of the participant by using smartphone. Also we propose and demonstrate method for inducing fan activities to Japanese idol by using gamification through smartphone-based communication in and out live concerts. We measured the acceleration of live concert participants can be measured with their own smartphone, and revealed that the acceleration data can be used as barometer of participants’ excitement by utilizing the relationship between the known heart rate and emotion. Based on this concept, we carried out long-term experiments by implementing and distributing our smartphone application via internet with promoting in live concerts, and evaluated the effectiveness of proposed inducing methods of fan activities by analyzing log data from our smartphone application.
CITATION STYLE
Tanikawa, T., Hashido, R., Narumi, T., & Hirose, M. (2016). Livelog: Sensing and inducing Japanese idol fan activities with smartphone. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9735, pp. 599–606). Springer Verlag. https://doi.org/10.1007/978-3-319-40397-7_58
Mendeley helps you to discover research relevant for your work.