In this paper an interactive 3D virtual amusement land supporting user's interactivity with various virtual contents is presented for Increasing reality and immersion of a virtual park. Most existing 2D amusement contents provide less interactivity and reality than the proposed one does. This method enables users to navigate virtual space actively and to experience virtual contents on real-time rendering. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Chin, S. (2005). Highly interactive interface for virtual amusement land deriving active participation of users. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3784 LNCS, pp. 842–849). https://doi.org/10.1007/11573548_108
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