IGaze: Studying reactive gaze behavior in semi-immersive human-avatar interactions

35Citations
Citations of this article
50Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We present IGaze, a semi-immersive human-avatar interaction system. Using head tracking and an illusionistic 3D effect we let users interact with a talking avatar in an application interview scenario. The avatar features reactive gaze behavior that adapts to the user position according to exchangeable gaze strategies. In user studies we showed that two gaze strategies successfully convey the intended impression of dominance/submission and that the 3D effect was positively received. We argue that IGaze is a suitable setup for exploring reactive nonverbal behavior synthesis in human-avatar interactions. © 2008 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Kipp, M., & Gebhard, P. (2008). IGaze: Studying reactive gaze behavior in semi-immersive human-avatar interactions. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5208 LNAI, pp. 191–199). https://doi.org/10.1007/978-3-540-85483-8_19

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free