We present an architecture for the generation of believable virtual characters from their personality traits. Using a crowd-based approach, we infer how people's beliefs relate personality profile to physical appearance. The method we propose uses interactive genetic algorithms. Combined with natural language processing and sentiment analysis, it has the potential to drive the generation of new virtual characters from written description. In video games and online virtual worlds, it might replace traditional slider-based character personalization approaches by more creative, story-driven ones. © 2014 Springer International Publishing Switzerland.
CITATION STYLE
Nunnari, F., & Heloir, A. (2014). Mapping personality to the appearance of virtual characters using interactive genetic algorithms. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8637 LNAI, pp. 316–319). Springer Verlag. https://doi.org/10.1007/978-3-319-09767-1_40
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