Thinking transformation of traditional animation creation based on the virtual reality presentation

0Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

With to the advent of the new media era and the promotion of virtual reality technology, the thinking pattern of traditional animation creation is no longer completely appropriate for the need of social development. Both the animation’s artistic context and its communicational mode have undergone profound changes. Based on the connotation of animation creation and the comprehensive influence of the new media’s form and environment, this paper analyzes the existing theoretical foundation of creation and the analysis of the characteristics of virtual reality technology, and studies how traditional animation in the period of new media representation can make use of virtual reality to realize the idea innovation and the transformation of creative thinking, and explore the shift of creative thinking and the way of describing stories from the perspectives of subject, script, scene, usage of lens, viewpoint selection, transfer mode, etc. The paper also indicates how to seize the scale of interaction and the communication of the subject.

Cite

CITATION STYLE

APA

Zhou, Y., & Xu, Y. (2018). Thinking transformation of traditional animation creation based on the virtual reality presentation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10921 LNCS, pp. 452–466). Springer Verlag. https://doi.org/10.1007/978-3-319-91125-0_36

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free