This paper provides a rich discussion on the history, definition, application, and evolution of learning object systems. A learning object is “any digital resource that can be reused to support learning” (Wiley, 2000). Learning object systems are based on the notion that multiple educational institutions could share the use and cost of the creation and management of the learning objects. The theoretical result of sharing learning objects leads to a much lower cost per educational institution. Learning objects are based on the generative and constructive learning theories that assert that learning is an active process of constructing rather than acquiring knowledge, and instruction is a process of supporting that construction rather than communicating knowledge. Learning objects are also based on sound design principles of the object-oriented paradigm. These combined theories provide a framework for learning object systems as: accessible, reusable, interoperable, adaptable, granular, versionable, cohesive, and loosely coupled. This paper will expand on these topics and provide two cases of learning object systems implemented as eLearning strategies. Closing remarks and implications are provided.
CITATION STYLE
D. Ritzhaupt, A. (2010). Learning Object Systems and Strategy: A Description and Discussion. Interdisciplinary Journal of E-Skills and Lifelong Learning, 6, 217–238. https://doi.org/10.28945/1306
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