The Soccer Server system provides a rich and challenging multiagent, real-time domain. Agents must accurately perceive and act despite a quickly changing, largely hidden, noisy world. They must also act at several levels, ranging from individual skills to full-team collaborative and adversarial behaviors. This article presents the CMUnited-97 approaches to the above challenges which helped the team to the semifinals of the 29-team RoboCup-97 tournament.
CITATION STYLE
Stone, P., & Veloso, M. (1998). The CMUnited-97 simulator team (pp. 389–397). https://doi.org/10.1007/3-540-64473-3_75
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