Gemini in RoboCup-2000

0Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

We implemented "Gemini" a client program for the SoccerServer. The objective of this program is testing a lot of learning methods on multi-agent environments. In the current implementation,Gemini can select the most effective strategy for an enemy,using reinforcement learning. Furthermore,w e are trying to implement a meta-level learning, which turn each learning function on or off according to whether the learning succeed or not. © 2001 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Ohta, M. (2001). Gemini in RoboCup-2000. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2019 LNAI, pp. 477–480). https://doi.org/10.1007/3-540-45324-5_65

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free