We implemented "Gemini" a client program for the SoccerServer. The objective of this program is testing a lot of learning methods on multi-agent environments. In the current implementation,Gemini can select the most effective strategy for an enemy,using reinforcement learning. Furthermore,w e are trying to implement a meta-level learning, which turn each learning function on or off according to whether the learning succeed or not. © 2001 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Ohta, M. (2001). Gemini in RoboCup-2000. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2019 LNAI, pp. 477–480). https://doi.org/10.1007/3-540-45324-5_65
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