Accelerated UCT and its application to two-player games

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Abstract

Monte-Carlo Tree Search (MCTS) is a successful approach for improving the performance of game-playing programs. This paper presents the Accelerated UCT algorithm, which overcomes a weakness of MCTS caused by deceptive structures which often appear in game tree search. It consists in using a new backup operator that assigns higher weights to recently visited actions, and lower weights to actions that have not been visited for a long time. Results in Othello, Havannah, and Go show that Accelerated UCT is not only more effective than previous approaches but also improves the strength of Fuego, which is one of the best computer Go programs. © 2012 Springer-Verlag.

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Hashimoto, J., Kishimoto, A., Yoshizoe, K., & Ikeda, K. (2012). Accelerated UCT and its application to two-player games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7168 LNCS, pp. 1–12). https://doi.org/10.1007/978-3-642-31866-5_1

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