An approach to constructing multimedia applications by connecting groups of high-level components is presented. The components, and their connections, are software abstractions provided by an object-oriented mulftmediaframe-work - a set of related classes that provide basic functionality and composition mechanisms. Several examples of components and a working application constructed using these components are described. We also consider design issues when components are used under a wide range of conditions.
CITATION STYLE
Gibbs, S. (1993). Application construction and component design in an object-oriented multimedia framework. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 712 LNCS, pp. 394–398). Springer Verlag. https://doi.org/10.1007/3-540-57183-3_38
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