An ubiquitous game for providing emotional support to hospitalized children

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Abstract

Kids under treatments that involve long stays at a hospital or health center tend to get bored or depressed because of the lack of social interaction with family and friends. Such a situation also affects the evolution and effectiveness of their treatments. This article presents a mobile ubiquitous game called MagicRace, which allows hospitalized kinds to interact socially with one another, without putting to risk their sensitive health conditions. The game does not require a communication infrastructure at the hospital, but instead, it uses a mobile ad hoc network composed of the handhelds used by the kids to play. © 2012 Springer-Verlag.

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APA

Cruzat, R., Ochoa, S. F., & Guerrero, L. A. (2012). An ubiquitous game for providing emotional support to hospitalized children. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7657 LNCS, pp. 171–174). https://doi.org/10.1007/978-3-642-35395-6_24

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