This paper discusses device-agnostic technologies and the use of visual mashups in augmenting accessibility in computer supported collaboration. The principles of Design for All (DfA) could be easily taken into software development if participants are allowed to contribute with whatever devices they have at their disposal or are able to use. However, device-agnostic services should rely on open standards, agile development and accessibility guidelines to allow participation of diverse user communities. We present three cases for further considerations of DfA in software development. We aim to promote the learning dimension of the visual tools; the ability of peers to learn and let colleagues learn, collaborate and innovate.
CITATION STYLE
Schouten, D. G. M., Pfab, I., Cremers, A. H. M., van Dijk, B., & Neerincx, M. A. (2014). Computers Helping People with Special Needs. (K. Miesenberger, D. Fels, D. Archambault, P. Peňáz, & W. Zagler, Eds.), ICCHP 2014, Part I, LNCS 8547 (Vol. 8547, pp. 494–501). Springer International Publishing. https://doi.org/10.1007/978-3-319-08596-8
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