A connectionist behavior-based architecture enables a society of agents to navigate efficiently and construct specified structures within a simulated environment. The architecture incorporates both reactive and planning behaviors so that agents can manage multiple goals. The agents use cognitive maps to internally represent the environment for navigational planning. Simulations within a continuous 2-D environment demonstrate the abilities of the group of agents to construct structures. The effect of various placement strategies on the time to complete the construction task are studied.
CITATION STYLE
Panangadan, A., & Dyer, M. G. (2001). Construction by autonomous agents in a simulated environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2130, pp. 963–970). Springer Verlag. https://doi.org/10.1007/3-540-44668-0_133
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