Co-creation is a term encompassing various forms of active stakeholder engagement and collaboration aiming at (i) innovation and research results that are more relevant and responsive to society, (ii) wider and more efficient adoption of research and innovation, and (iii) stronger ties of innovation with the individual end user/consumer. Several approaches have emerged to support these aims, including Co-Design, Co-Production, Participatory Design, Design-based Research, Research-based Design, Living Labs and DevOps, which we subsume under the term co-creation. All of them have a strong ethos of valuing and involving the experience, expertise and creativity of all members of a user community and wider society at least equally to those of the “formal” product/content creators [1]. Co-creation is also an important means to adhere to the EU’s Responsible Research and Innovation agenda and part of the ‘Science with and for the Society’ objective [2].
CITATION STYLE
Treasure-Jones, T., Dennerlein, S., Antoniou, P., & Koren, I. (2019). Co-Creation in the Design, Development and Implementation of Technology-Enhanced Learning. Interaction Design and Architecture(s), 42, 5–10. https://doi.org/10.55612/S-5002-042-001PSI
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