In this paper we present two frameworks that have been implemented to link traditional model-checking techniques to the domain of control. The techniques are based on solving a timed game and using the resulting solution (a strategy) as a controller. The obtained discrete controller must fit within its continuous environment, which is modelled and taken care of in our frameworks. Our first technique does it by using Matlab to discretise the problem and then Uppaal-tiga to solve the obtained timed game. This is implemented as a toolbox. The second technique relies on the user defining a timed game model in Uppaal-tiga. Then the strategy is automatically imported in Simulink as an S-function for simulation and validation purposes. We demonstrate the effectiveness of these frameworks in different case-studies. © 2011 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
David, A., Grunnet, J. D., Jessen, J. J., Larsen, K. G., & Rasmussen, J. I. (2011). Application of model-checking technology to controller synthesis. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6957 LNCS, pp. 336–351). https://doi.org/10.1007/978-3-642-25271-6_18
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