This research explores the use of electronic media in cultural related exhibition. It uses “Matsu Monopoly” interactive projection device as an example. Matsu Monopoly is an easy use device which allows people to understand the culture and the history of Matsu. Through the dynamics, images, and texts, visitors in the video, it will impressive the visitors for a strong visual feedback. We hope visitors will interact with the device, and profound experience a variety connotations of the Matsu culture in order to learn new knowledge from the game.
CITATION STYLE
Chen, Y. C., & Wang, C. M. (2018). The research of applying interactive design for a new experience into Taiwan traditional matsu culture. In Communications in Computer and Information Science (Vol. 852, pp. 153–161). Springer Verlag. https://doi.org/10.1007/978-3-319-92285-0_22
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