When code governs community

10Citations
Citations of this article
19Readers
Mendeley users who have this article in their library.

Abstract

We present a qualitative study of governance in the community of League of Legends, a popular Multiplayer online battle arena (MOBA) game developed by Riot Games. To cope with toxic behaviors such as griefing and flaming, Riot Games initially implemented a crowdsourcing system inviting players to participate in governing their own community. However, in May, 2014, they automated the system, relying heavily on code while minimizing the level of human participation. We analyzed both players' and Riot Games' narratives to understand their attitudes towards the relationship between human judgment and automation, as well as between alienation and community. We found stark differences between players and Riot Games in terms of attitudes towards code and value in designing online governance. We discuss how the design of governance might impact online community.

Cite

CITATION STYLE

APA

Kou, Y., & Gui, X. (2017). When code governs community. In Proceedings of the Annual Hawaii International Conference on System Sciences (Vol. 2017-January, pp. 2056–2064). IEEE Computer Society. https://doi.org/10.24251/hicss.2017.249

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free