Virtual reality and artificial intelligence in mobile computing and applied ergonomics: A bibliometric and content analysis

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Abstract

Virtual Reality (VR) is a budding field in the realm of technology, and it also happens to be one of the main sub-topics entwined with the field of Artificial Intelligence (AI). The main idea of VR also revolves around Virtual Environments. Virtual Environments (VE) contribute to the creation of an out of the world experience for users, by allowing them to interact with the digital universe. Applied Ergonomics is a concept that involves designing for people and since VR is becoming a more mainstream technology being incorporated in various facets of people’s lives, like mobile computing, it is only imperative that a bibliometric analysis is carried out to show the relationship between VR in mobile computing and applied ergonomics. This paper shows the connection between VR, Human Computer Interaction and ergonomics using software programs like MaxQDA, Harzing, VOSviewer, and Mendeley. The main keywords used in this bibliometric analysis were Virtual Reality, Artificial Intelligence, Human-Computer Interaction, and Ergonomics. These words were continuously repeated in the articles and chapters referenced in this paper.

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Enebechi, C. N., & Duffy, V. G. (2020). Virtual reality and artificial intelligence in mobile computing and applied ergonomics: A bibliometric and content analysis. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12199 LNCS, pp. 334–345). Springer. https://doi.org/10.1007/978-3-030-49907-5_24

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