The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.
CITATION STYLE
Molina-Carmona, R., & Llorens-Largo, F. (2020, June 1). Gamification and advanced technology to enhance motivation in education. Informatics. MDPI AG. https://doi.org/10.3390/informatics7020020
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