Gamification of Information Systems: Ten Years of Research

  • Swacha J
N/ACitations
Citations of this article
6Readers
Mendeley users who have this article in their library.

Abstract

The paper reviews the ten years of research on Information Systems gamification, investigating the changes in the overall interest in the topic, checking its geographic spread, classifying the published research with regard to its character and scope, and analysing the feedback of research community it has caused. The obtained results are discussed in the context of the research agenda proposed in 2013, pointing to advances made and research directions which are still valid in 2022. The relevant publications were searched for in two large bibliographic databases (Scopus and Web of Science).

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Cite

CITATION STYLE

APA

Swacha, J. (2023). Gamification of Information Systems: Ten Years of Research. In Proceedings of the 30th International Conference on Information Systems Development. Risoprint. https://doi.org/10.62036/isd.2022.18

Readers' Seniority

Tooltip

Lecturer / Post doc 1

100%

Readers' Discipline

Tooltip

Computer Science 2

67%

Social Sciences 1

33%

Save time finding and organizing research with Mendeley

Sign up for free