Interactive Narrative often involves dialogue with virtual dramatic characters. In this paper we compare two kinds of models of character style: one based on models derived from the Big Five theory personality, and the other derived from a corpus-based method applied to characters and films from the IMSDb archive. We apply these models to character utterances for a pilot narrative-based outdoor augmented reality game called Murder in the Arboretum.We use an objective quantitative metric to estimate the quality of a character model, with the aim of predicting model quality without perceptual experiments. We show that corpus-based character models derived from individual characters are often more detailed and specific than personality based models, but that there is a strong correlation between personality judgments of original character dialogue and personality judgments of utterances generated for Murder in the Arboretum that use the derived character models. © 2011, Association for the Advancement of Artificial.
CITATION STYLE
Walker, M. A., Lin, G. I., Sawyer, J., Grant, R., Buell, M., & Wardrip-Fruin, N. (2011). Murder in the arboretum: Comparing character models to personality models. In Intelligent Narrative Technologies IV - Papers from the 2011 AIIDE Workshop (pp. 106–114). https://doi.org/10.1609/aiide.v7i2.12467
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