EDUGXQ: User experience instrument for educational games' evaluation

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Abstract

A significant increase in research on educational computer games in recent years has proven that the demand for educational games has increased as well. However, production of incompatible educational games not only cost wastage of money but also energy and time for game designers and game developers. To produce a suitable educational game, it is important to understand the user's need as well as the educational need. Therefore, this study aims to develop a User Experience (UX) framework for educational games (EDUGX) based on UX elements and psychometrically validate a new instrument, EDUGX questionnaire (EDUGXQ) that is appropriate to evaluate educational games. Based on literature review, six main UX elements were identified which are Flow, Immersion, Player Context, Game Usability, Game System and Learnability to construct the framework. In this paper, we first discussed the development process of EDUGX framework followed by EDUGXQ. This study will also review and discuss several UX questionnaires for educational games in UX design evaluation which at the same time supports the framework's elements to develop the EDUGXQ.

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APA

Nagalingam, V., Ibrahim, R., & Yusoff, R. C. M. (2020). EDUGXQ: User experience instrument for educational games’ evaluation. International Journal of Advanced Computer Science and Applications, 11(1), 562–569. https://doi.org/10.14569/ijacsa.2020.0110170

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