This chapter assists the reader in assembling all of the various game elements developed so far into a curricular game using a design document as a tool to do so. In the process, this chapter helps readers determine the genre, specify the core game mechanic, think...
CITATION STYLE
Kellinger, J. J. (2017). The Game Plan: Converting the Story into a Game. In A Guide to Designing Curricular Games (pp. 119–158). Springer International Publishing. https://doi.org/10.1007/978-3-319-42393-7_5
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