Motives and comprehension in a public goods game with induced emotions

10Citations
Citations of this article
46Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This study analyses the sensitivity of public goods contributions through the lens of psychological motives. We report the results of a public goods experiment in which subjects were induced with the motives of care and anger through autobiographical recall. Subjects’ preferences, beliefs, and perceptions under each motive are compared with those of subjects experiencing a neutral autobiographical recall control condition. We find, but only for those subjects with the highest comprehension of the game, that care elicits significantly higher contributions than anger, with the control treatment in between. This positive influence of the care motive on unconditional giving is accounted for partly by preferences for giving and partly by beliefs concerning greater contributions by others. Anger also affects attention to own and other’s payoffs (measured by mouse tracking) and perceptions of the game’s incentive structure (cooperative or competitive).

Cite

CITATION STYLE

APA

Bartke, S., Bosworth, S. J., Snower, D. J., & Chierchia, G. (2019). Motives and comprehension in a public goods game with induced emotions. Theory and Decision, 86(2), 205–238. https://doi.org/10.1007/s11238-018-9677-5

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free