This paper analyses how multi-user mobile games can be beneficial to educational scenarios. It does so in several steps: Firstly, we introduce the field of logistics as a problem domain for an educational challenge. Secondly, we describe the design of an educational board game for the field of disruption handling in logistics processes, which aims to foster shared situational awareness (SSA). Thirdly, we introduce an open-source mobile serious games platform (ARLearn) and fourthly describe how the board game can be realized in this platform. The reader gets to know the problem situation of multi-stakeholder decision situations, learns about the design of a board game, and gets to know the open-source mobile serious game platform ARLearn.
CITATION STYLE
Klemke, R., Kurapati, S., Lukosch, H., & Specht, M. (2015). Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9192, pp. 583–594). Springer Verlag. https://doi.org/10.1007/978-3-319-20609-7_55
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