We describe a system which allows several audience members to participate in a performance of an interactive media piece. The performance is created using Max/MSP and Jitter, and is controlled by live voice as well as by participant-operated manipulated objects. The performance was created as part of an interactive art exhibit exploring a night of dreaming and was devised in order to explore the experience of lucid dreaming. We discuss our experiences with the performance and the potential use of participatory performance as a vehicle for exploring wider issues in interaction design. ©Springer-Verlag Berlin Heidelberg 2008.
CITATION STYLE
Taylor, R., Boulanger, P., & Olivier, P. (2008). dream.Medusa: A participatory performance. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5166 LNCS, pp. 200–206). https://doi.org/10.1007/978-3-540-85412-8_18
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