On the computational complexity of hierarchical radiosity

0Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The hierarchical radiosity algorithm is an efficient approach to simulation of light with the goal of photo-realistic image rendering. Hanrahan et. al. describe the initialization and the refinement of links between the scene's patches based upon a user-specified error parameter ε. They state that the number of links is linear in the number of elements if ε is assumed to be a constant. We present a result based upon the assumption that the geometry is constant and ε approaches 0 in a multigridding-procedure. Then the algorithm generates L = Θ(N2) links where N denotes the number of elements generated by the algorithm. © Springer-Verlag Berlin Heidelberg 2003.

Cite

CITATION STYLE

APA

Garmann, R., & Müller, H. (2003). On the computational complexity of hierarchical radiosity. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2598, 167–178. https://doi.org/10.1007/3-540-36477-3_12

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free