The paper will introduce a research plan to establish dynamic learning experiences about public space management and the strategies selected. More specifically, we are concerned with an educational design approach for K-12 learners, focusing on sustainable use of public space, game-based learning with mobile devices, and integration of participants’ viewpoints into building key elements of the digital environment that they will use to achieve specific learning goals. The research project aims to measure the concepts perception, related to public space use and management by participants through the proposed methodology. Additionally it aims, through that methodology, to highlight the conditions by which, a combination of digital game design for mobile devices based on basic design and narrative patterns, can be shown to be effective in approaching difficult concepts in a classroom setting.
CITATION STYLE
Tragazikis, P., & Gouscos, D. (2018). Pattern-based game apps for collaborative learning about sustainable management of public space. In Advances in Intelligent Systems and Computing (Vol. 725, pp. 232–239). Springer Verlag. https://doi.org/10.1007/978-3-319-75175-7_24
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