Collection and annotation of a corpus of human-human multimodal interactions: Emotion and others anthropomorphic characteristics

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Abstract

In order to design affective interactive systems, experimental grounding is required for studying expressions of emotion during interaction. In this paper, we present the EmoTaboo protocol for the collection of multimodal emotional behaviours occurring during human-human interactions in a game context. First annotations revealed that the collected data contains various multimodal expressions of emotions and other mental states. In order to reduce the influence of language via a predetermined set of labels and to take into account differences between coders in their capacity to verbalize their perception, we introduce a new annotation methodology based on 1) a hierarchical taxonomy of emotion-related words, and 2) the design of the annotation interface. Future directions include the implementation of such an annotation tool and its evaluation for the annotation of multimodal interactive and emotional behaviours. We will also extend our first annotation scheme to several other characteristics interdependent of emotions. © Springer-Verlag Berlin Heidelberg 2007.

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Zara, A., Maffiolo, V., Martin, J. C., & Devillers, L. (2007). Collection and annotation of a corpus of human-human multimodal interactions: Emotion and others anthropomorphic characteristics. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4738 LNCS, pp. 464–475). Springer Verlag. https://doi.org/10.1007/978-3-540-74889-2_41

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