A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. In this paper, we analyse the characteristics of scenarios and provide a classification to represent such scenarios. The analysis is performed through a literature review and by comparing virtual learning environments for scenario based training. Using this analysis we specify requirements for describing communication scenarios related to their: structure (linear, branching, interleaving), properties (static information stored per scenario like situation, background, which virtual character to show), and parameters (characteristics of a scenario that can be modified per statement like a score on a learning goal and an emotional effect in a virtual character). We define a schema for representing such communication scenarios and present an authoring tool to create a scenario.
CITATION STYLE
Lala, R., Jeuring, J., van Dortmont, J., & van Geest, M. (2017). Scenarios in virtual learning environments for one-to-one communication skills training. International Journal of Educational Technology in Higher Education, 14(1). https://doi.org/10.1186/s41239-017-0054-1
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