Social facilitation in virtual reality-enhanced exercise: Competitiveness moderates exercise effort of older adults

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Abstract

This study examined the effect of virtual social facilitation and competitiveness on exercise effort in exergaming older adults. Fourteen exergaming older adults participated. Competitiveness was assessed prior to the start of exercise. Participants were trained to ride a "cybercycle;" a virtual reality-enhanced stationary bike with interactive competition. After establishing a cybercycling baseline, competitive avatars were introduced. Pedaling effort (watts) was assessed. Repeated measures ANOVA revealed a significant group (high vs low competitiveness) × time (pre- to post-avatar) interaction (F[1,12] = 13.1, P = 0.003). Virtual social facilitation increased exercise effort among more competitive exercisers. Exercise programs that match competitiveness may maximize exercise effort. © 2011 Anderson-Hanley et al, publisher and licensee Dove Medical Press Ltd.

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Anderson-Hanley, C., Snyder, A. L., Nimon, J. P., & Arciero, P. J. (2011). Social facilitation in virtual reality-enhanced exercise: Competitiveness moderates exercise effort of older adults. Clinical Interventions in Aging, 6(1), 275–280. https://doi.org/10.2147/cia.s25337

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