Los Juegos en Línea y la Vida Universitaria

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Abstract

The research focuses on knowing the characteristics of the attraction of online games, the advantages and disadvantages of them in the educational process of higher education. Over the years the games have been a huge metamorphosis, were no longer in a physical console and move to servers that are located kilometers away, but that’s not the main attraction, if not, how allow us uniting play our adversaries and allies who may even have different cultures, languages ages among other cultural and educational features. Playing online means leaving aside der many hobbies, obligations to turn it into an online addiction, which we have to see what our advantage and disadvantage of being in them. In college concentration and time it is very important, amounts of reading tasks and occupies a large percentage of time the university. Online games can bring to the cognitive part, mental agility, interaction between people, but can also affect them if our hobby or sport as taking some it becomes an addiction without control. For this it has conducted a study on a Technical University of Babahoyo, Finance Faculty of Management and Informatics, to know the effects of online games of a group of students that shape it.

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APA

Saucedo James, M. A., Fernández Torres, A. del R., & Sandoya Villafuerte, J. W. (2016). Los Juegos en Línea y la Vida Universitaria. Journal of Science and Research: Revista Ciencia e Investigación, 1(CITT2016), 22–27. https://doi.org/10.26910/issn.2528-8083vol1isscitt2016.2016pp22-27

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